Triceratops, Harvesting & Loot, treasure from a D&D creature (2024)

The creature has a large plate with three horns on the skull, and a large four-legged body resembling that of a rhinoceros. The creature is 30 feet long and weighs about 12 tons.

  • Harvesting
  • Loot
  • Hoard
  • Meat

Triceratops
Harvesting Table


Instructions: Because this creature is an Beast, the player should roll a Nature Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.

Type: Beast (dinosaur)
Skill: Nature

DC

Item

Description

Value

Weight

Exp.

Crafting

DC: 10

ITEM: Triceratops SkinDC:10

The skin of a Triceratops is a highly durable reptilian hide, making it desirable for heavy-duty items such as footwear and belts. It is also used in the production of other apparel, bags, upholstery, furniture, tents and more.

VALUE: 5 gp

WEIGHT: 3lb.

EXPIRE: 10 days

CRAFT: Leather Armor (PHB)

DC: 15

ITEM: Triceratops SkullDC:15

The large, armored skull of the Triceratops has three long piercing horns. The skull is a prized trophy, but can be fashioned into a shield by a skilled armorer.

VALUE: 15 gp

WEIGHT: 4lb.

EXPIRE:

CRAFT: Shield (PHB)

Most crafting items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH, HHH2 and HHH3 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items. To view and purchase Hamund's Harvesting Handbook, click here.



Expiration

Many harvested goods will start to rot and decay after a period of time. Below is a quick overview of how we determine expiration dates, and is used as a guide for most harvested items. Note: It is always up to the DM to decide on the exact expiration.

Item Type

Days

Explanation

Body Part

2 days

Flesh rots and decays quickly.

Body Part, Undead

7 days

Undead body parts are already rotting, so their usefulness can last a little longer than regular flesh (which becomes useless when it rots).

Bones

Bones take a very long time to decay.

Feathers

Feathers take a very long time to decay.

Ears

14 days

Ears are predominantly tough cartilage (soft bone). The skin around the ears rot quickly, but the ear remains intact for some time after.

Hair

Hair takes a very long time to decay.

Head

3 days

Like other flesh, it rots and decays quickly, but lasts slightly longer

Hides/Pelts

10 days

Hides/Pelts must be treated and soaks in order to retain its usefulness.

Liquid, Vial (i.e. Blood)

7 days

If contained in a stoppered vial, most fluids have a longer shelf life. However, if exposed to air, it gets ruined VERY quickly.

Liquid, Vial (i.e. Slime)

14 days

Slimes and gels tend to have a longer shelf-life than other fluids. However, if exposed to air, it gets ruined VERY quickly.

Poisons

14 days

Most poisons are viable for about 2 week. However, each poison is different. In additions, proficiency with a poisoner's kit may allow assassins the ability to extend the shelf-life every few weeks (adding other ingredients to extend the poison's usefulness)

Tattoos/Marks

5 days

Usually a strip of skin, which can be preserved with some oil to last a little longer than other flesh.

Wings

7 days

While wings contain flesh, which rots quickly, the bones and leather/feather last much longer, making the wings usefulness last longers.

Triceratops
Individual Treasure

Triceratops, Harvesting & Loot, treasure from a D&D creature (3)

This kind of creature does not normally carry treasure.

Triceratops, Harvesting & Loot, treasure from a D&D creature (4)

574 cp, 42 ep

Random Roll: d100 = 27

ROLL AGAIN

d100 cp sp ep gp pp
01-30 cp: 4d6 x 100 (1,400) sp: ep: 1d6 x 10 (35) gp: pp:
31-60 cp: sp: 6d6 x 10 (210) ep: gp: 2d6 x 10 (70) pp:
61-70 cp: sp: ep: 1d6 x 100 (350) gp: 2d6 x 10 (70) pp:
71-95 cp: sp: ep: gp: 4d6 x 10 (140) pp:
96-100 cp: sp: ep: gp: 2d6 x 10 (70) pp: 3d6 (10)

Triceratops
Treasure Hoard

Triceratops, Harvesting & Loot, treasure from a D&D creature (5)

This kind of creature does not normally have or collect treasure. However, the creature may have a lair full of bodies, or reside somewhere that treasure already exists.

Triceratops, Harvesting & Loot, treasure from a D&D creature (6)

Coins: 834 cp, 3025 sp, 2689 gp, 102 pp
Gems: 8 gems worth 100 gp each
[1 Chrysoberyl, 1 Coral, 1 Tourmaline, 4 Jet, 1 Pearl]
Magic Items (1): [1 Keoghtom's Ointment]

Random Roll: d100 = 56

ROLL AGAIN

cp sp ep gp pp
Coins cp: 2d6 x 100 (700) sp: 2d6 x 1000 (7000) ep: gp: 6d6 x 100 (2100) pp: 3d6 x 10 (105)
d100 Gems or Art Objects Magic Items
01-04 Gems or Art Objects:
05-10 Gems or Art Objects: 2d4 (5) 25 gp art objects Magic Items:
11-16 Gems or Art Objects: 3d6 (10) 50 gp gem Magic Items:
17-22 Gems or Art Objects: 3d6 (10) 100 gp gems Magic Items:
23-28 Gems or Art Objects: 2d4 (5) 25 gp art objects Magic Items:
29-32 Gems or Art Objects: 2d4 (5) 25 gp art objects Magic Items: Roll 1d6 times on Magic Item Table A
33-36 Gems or Art Objects: 3d6 (10) 50 gp gems Magic Items: Roll 1d6 times on Magic Item Table A
37-40 Gems or Art Objects: 3d6 (10) 100 gp gems Magic Items: Roll 1d6 times on Magic Item Table A
41-44 Gems or Art Objects: 2d4 (5) 250 gp art objects Magic Items: Roll 1d6 times on Magic Item Table A
45-49 Gems or Art Objects: 2d4 (5) 25 gp art objects Magic Items: Roll 1d4 times on Magic Item Table B
50-54 Gems or Art Objects: 3d6 (10) 50 gp gems Magic Items: Roll 1d4 times on Magic Item Table B
55-59 Gems or Art Objects: 3d6 (10) 100 gp gems Magic Items: Roll 1d4 times on Magic Item Table B
60-63 Gems or Art Objects: 2d4 (5) 250 gp art objects Magic Items: Roll 1d4 times on Magic Item Table B
64-66 Gems or Art Objects: 2d4 (5) 25 gp art objects Magic Items: Roll 1d4 times on Magic Item Table C
67-69 Gems or Art Objects: 3d6 (10) 50 gp gems Magic Items: Roll 1d4 times on Magic Item Table C
70-72 Gems or Art Objects: 3d6 (10) 100 gp gems Magic Items: Roll 1d4 times on Magic Item Table C
73-74 Gems or Art Objects: 2d4 (5) 250 gp art objects Magic Items: Roll 1d4 times on Magic Item Table C
75-76 Gems or Art Objects: 2d4 (5) 25 gp art objects Magic Items: Roll once on Magic Item Table D
77-78 Gems or Art Objects: 3d6 (10) 50 gp gems Magic Items: Roll once on Magic Item Table D
79 Gems or Art Objects: 3d6 (10) 100 gp gems Magic Items: Roll once on Magic Item Table D
80 Gems or Art Objects: 2d4 (5) 250 gp art objects Magic Items: Roll once on Magic Item Table D
81-84 Gems or Art Objects: 2d4 (5) 25 gp art objects Magic Items: Roll 1d4 times on Magic Item Table F
85-88 Gems or Art Objects: 3d6 (10) 50 gp gems Magic Items: Roll 1d4 times on Magic Item Table F
89-91 Gems or Art Objects: 3d6 (10) 100 gp gems Magic Items: Roll 1d4 times on Magic Item Table F
92-94 Gems or Art Objects: 2d4 (5) 250 gp art objects Magic Items: Roll 1d4 times on Magic Item Table F
95-96 Gems or Art Objects: 3d6 (10) 100 gp gems Magic Items: Roll 1d6 times on Magic Item Table G
97-98 Gems or Art Objects: 2d4 (5) 250 gp art objects Magic Items: Roll 1d6 times on Magic Item Table G
99 Gems or Art Objects: 3d6 (10) 100 gp gems Magic Items: Roll once on Magic Item Table H
100 Gems or Art Objects: 2d4 (5) 250 gp art objects Magic Items: Roll once on Magic Item Table H

Triceratops
Meat

Triceratops, Harvesting & Loot, treasure from a D&D creature (7)

This creature produces 30 pieces of meat, weighing a total of 120 lbs.

Random Roll: 8d12 = 30

Huge creatures produce 8d12 worth of meat.

ROLL AGAIN

The table below shows how much meat an inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. burned, frozen, poisoned, etc.). If a whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Of course, carrying a heavy carcass can be difficult, and the creature's bacteria that kept it alive will begin to ruin the meat, spoiling it within a day.

BeastSize DC Meat Weight(x4)† Expire‡ Value(x2sp)⋆
Tiny DC: 5 Meat: 1 Weight(x4)†: 4 lb. Expire‡: 1 day Value(x2sp)⋆: 2 sp
Small DC: 5 Meat: 1d4 Weight(x4)†: 4-16 lb. Expire‡: 1 day Value(x2sp)⋆: 2-8 sp
Medium DC: 5 Meat: 2d6 Weight(x4)†: 8-48 lb. Expire‡: 1 day Value(x2sp)⋆: 4-24 sp
Large DC: 5 Meat: 6d6 Weight(x4)†: 24-144 lb. Expire‡: 1 day Value(x2sp)⋆: 12-72 sp
Huge DC: 5 Meat: 8d12 Weight(x4)†: 32-384 lb. Expire‡: 1 day Value(x2sp)⋆: 16-192 sp
Gargantuan DC: 5 Meat: 8d20 Weight(x4)†: 32-640 lb. Expire‡: 1 day Value(x2sp)⋆: 16-320 sp

† The weight of a raw piece of meat is 4 pounds. And one slab of meat (4 lbs.), can be used to make 1 dried ration (2 lbs.).
‡ Raw meat has a very short shelf-life, and will go bad within a day if it is not refridgerated or cured.
⋆ The table above uses a standard price of 5cp per pound for regular a piece of animal meat (such as cattle or deer). The value of meat can vary drastically, depending on the quality, rarity and the creature it is sourced from. For example, dragon meat could cost 10x more than standard livestock meat, while insect meat could cost only a copper or two per pound. A DM can decide if that is adequate, and if certain meat is worth more or less.

Meat and Creature Types

Some creature types have meat that is inedible (i.e udead), while others carry some sort of stygma (cannibalism, distasteful, unholy). For example, eating a celestial may be considered a vile, unholy act; while eating a monstrosity may be considered disgusting and distasteful; in addition, giants are too similar to most medium-sized humanoids and are often considered inline with cannibalism. Of course, while buying meats with a stygma is forbidden and possibly illegal in most places, there are always people willing to buy illegal goods (although they may be hard to find).

Creature Type

Edible

Possible Stigma

Sellable

Aberration

N

Inedible

Beast

Y

N

Y

Celestial

Y

Cannibalism, Holy Creature

N

Construct

N

Inedible

Dragon

Y

N

Y

Elemental

N

Inedible

Fey

Y

Cannibalism, Worshipped

Some are inedible

Fiend

N

Inedible

Giant

Y

Cannibalism, Disgusting Creature

N

Humanoid

Y

Cannibalism

N

Monstrosity

*

Disgusting Creature

N

Ooze

N

Inedible

Plant

N

No meat

Undead

N

Inedible

* Some monstrosities have meat that is edible (DM Discretion)

Eating Meat

Cooked meat can be eaten safely. Cooking meat requires a campfire or oven. Eating raw meat requires a DC 10 Constitution Check. A successful check results in a filling meal. A failure results in debilitating stomach cramps, causing 1 level of exhaustion (disadvantage on ability checks).

Drying Meat

The meat can be dried using salt, spices, heat and time.

DryingMethod

Time

DC

Notes

Oven

6 hours

5

Smoke Hut

2 days

7

Smoking must be maintained periodically (can't be left alone for days)

Sun

16 hours

15

Must be in direct sunlight, in over 85°F.
Set on a hot stone, or hanging from a rack.
Higher chance of spoiling.

Triceratops, Harvesting & Loot, treasure from a D&D creature (2024)
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