ST NewHorizons/Ship Designer - Stellaris Wiki (2024)

Game modification: ST NewHorizons

Navigation

ST NewHorizons/Ship Designer - Stellaris Wiki (1)

Main

ST NewHorizons/Ship Designer - Stellaris Wiki (2) Game Settings

ST NewHorizons/Ship Designer - Stellaris Wiki (3) Mechanics

Exploration

ST NewHorizons/Ship Designer - Stellaris Wiki (4) Species

ST NewHorizons/Ship Designer - Stellaris Wiki (5) Relics

ST NewHorizons/Ship Designer - Stellaris Wiki (6)Celestials

ST NewHorizons/Ship Designer - Stellaris Wiki (8) Fallen empires

ST NewHorizons/Ship Designer - Stellaris Wiki (9) Crisis

ST NewHorizons/Ship Designer - Stellaris Wiki (10) Events

ST NewHorizons/Ship Designer - Stellaris Wiki (11) Pre-Warp Species

Governance

ST NewHorizons/Ship Designer - Stellaris Wiki (12) Empire

ST NewHorizons/Ship Designer - Stellaris Wiki (13) Leaders

ST NewHorizons/Ship Designer - Stellaris Wiki (14) Traditions

ST NewHorizons/Ship Designer - Stellaris Wiki (16) Edicts

ST NewHorizons/Ship Designer - Stellaris Wiki (17) Economy

ST NewHorizons/Ship Designer - Stellaris Wiki (18) Planetary Management

ST NewHorizons/Ship Designer - Stellaris Wiki (20) Ships

ST NewHorizons/Ship Designer - Stellaris Wiki (21) Starbase

ST NewHorizons/Ship Designer - Stellaris Wiki (22) Technology

ST NewHorizons/Ship Designer - Stellaris Wiki (23) Megastructures

Diplomacy

ST NewHorizons/Ship Designer - Stellaris Wiki (24) Warfare

ST NewHorizons/Ship Designer - Stellaris Wiki (25) Trade

Other languages

Deutsch

The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. All designs created or edited apply only to new shipbuilding orders, not to ships already under construction or in the fleet. However, a fleet can be ordered to upgrade at the nearest starbase with a shipyard in order to update its entire design. When it does so, each ship will upgrade to the latest existing design for its hull size that has a name identical to its current design name (e.g., a Victory-class cruiser will upgrade to the most recent "Victory" cruiser design). If there is no such identically-named design, it will upgrade to the most recent design for its hull size, whatever the name.

Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different opponents, and it is convenient for these to have different class names. Ships can be converted to and from such specialized designs and have different names by first making sure there is no design with an identical name and then saving the design the ship should upgrade to under the desired new class name, bumping it at the top of the ship design list for its size.

Clicking the Auto-Generate box on the lower left of the menu orders computer designers to continually update ship designs based on the latest technology research. Note that they do not take account of the enemies that the fleet is facing or may face, so it might choose components that an opponent can counter instead of a less up-to-date component that has proven successful. For example, the computer might auto-generate a design with an advanced laser that is statistically superior although the current enemy has heavily invested in shield technology that will heavily impair laser weapons but is vulnerable to attacks with the existing missile weapons.

Direct involvement in ship design is optional but recommended. An alert icon will appear if a ship design is obsolete, and a toggle enables automatic upgrading of components for player convenience.

Contents

  • 1 Cost
  • 2 Power
  • 3 Sections
  • 4 Weapon Slots
    • 4.1 Utilities

CostEdit

Every ship design has an associated cost to build. This is the sum of the costs of its sections, utilities, weapons and components. All of them cost alloys, Crew and Dilithium and some advanced components also cost strategic resources, such as Trellium, Topaline and Magnesite.

Build time is determined by the ship type.

The base upkeep (per month) of a ship is determined as a percentage of its total build cost. Civilian vessels cost Energy credits and Dilithium as upkeep, while Military ships also cost Alloys, Crew.

The hull of defense platform has no upkeep.

PowerEdit

Power is generated by the ship's warp core, as well as any Generator utilities the ship might have. Many components and subsystems require power to operate. A ship design cannot be approved if it has a negative power balance.

Excess power above a 10% threshold will give a small (at most 20%) and diminishing bonus to the ship's evasion, speed, and weapon damage. Specifically:

SectionsEdit

Each ship is made up of 2 sections, and each section may have its own design. Ship section designs vary based on where they are in the ship (Main Hull or Secondary Hull). Main Hull Sections are exclusively for weapons and determine the appearance of the shp while Secondary Hull Sections are exclusively for utilities. For example, one main hull section may be designed to carry a single XL weapon while another may be designed to carry four Small weapons.

To add an weapon/utility to a slot, click on the slot to see what items can be added. Additionally each ship has a number of mandatory component slots which must be filled, clicking each slot shows a list of items that can be selected.

All stern sections of the same ship class have the same number of utility slots, with the slots being traded at a 1:1 ratio.

Weapon SlotsEdit

Slot SizeDescriptionDamageRangeAccuracyTrackingEfficiencyPoint-Defence Target
Turret Weapon2 - Low2 - Short2 - Low6 - Excellent2 - Low
Light Weapon1 - Very Low3 - Mid2 - Low4 - High5 - Very High
Medium Weapon3 - Mid3 - Mid3 - Mid3 - Mid3 - Mid
Heavy Weapon3 - Mid4 - High4 - High3 - Mid1 - Very Low
Very Heavy Weapon4 - High5 - Very High4 - High3 - Mid0 - Terrible
Miniature Missile/Torpedo3 - Mid2 - Low3 - Mid5 - Very High6 - Excellent
Light Missile/Torpedo3 - Mid3 - Mid3 - Mid5 - Very High5 - Very High
Medium Missile/Torpedo3 - Mid4 - High3 - Mid5 - Very High4 - High
Heavy Missile/Torpedo3 - Mid4 - High3 - Mid5 - Very High4 - High
Very Heavy Missile/Torpedo3 - Mid5 - Very High3 - Mid5 - Very High3 - Mid
Shuttle/Fighter Bay3 - Mid4 - High4 - High5 - Very High4 - High
Weapon TypeDescriptionHull DamageShield DamageArmor Damage
Phasers2 - Low4 - High3 - Mid
Disruptors4 - High2 - Low3 - Mid
Plasma Weapons5 - Very High2 - Low2 - Low
Antimatter Weapons2 - Low3 - Mid4 - High
Polaron Weapons2 - Low5 - Very High2 - Low
Tetryon Weapons3 - Mid1 - Very Low5 - Very High
Explosive Weapons5 - Very High1 - Very Low3 - Mid

UtilitiesEdit

Slot TypeDescriptionArmorHullShieldDamageRangeTrackingAccuracyEvasionSpeedDisengage ChanceRegenerationResearchReactor Slot
Engineering Module (Ship Durability)
Tactical Module (Ship Damage)
Science Module (Ship Passive Bonus)
Auxiliary Module (Ship Survivability)
ST NewHorizons/Ship Designer - Stellaris Wiki (2024)
Top Articles
Latest Posts
Article information

Author: Allyn Kozey

Last Updated:

Views: 5811

Rating: 4.2 / 5 (43 voted)

Reviews: 82% of readers found this page helpful

Author information

Name: Allyn Kozey

Birthday: 1993-12-21

Address: Suite 454 40343 Larson Union, Port Melia, TX 16164

Phone: +2456904400762

Job: Investor Administrator

Hobby: Sketching, Puzzles, Pet, Mountaineering, Skydiving, Dowsing, Sports

Introduction: My name is Allyn Kozey, I am a outstanding, colorful, adventurous, encouraging, zealous, tender, helpful person who loves writing and wants to share my knowledge and understanding with you.